You mostly eat orange fruits because they either heal you, or they increase your health and stamina. For instance, you don’t need to manage your oxygen levels or carrying capacity. The main difference, however, is that there’s no survival aspect to it. After all, the premise isn’t so different: you’re stranded on an uncharted planet, you’ve got a visor that can scan alien flora and fauna, and you can gather different types of minerals. Though EKO will likely remind you of other characters in various games, and Journey to the Savage Planet‘s art design might also be reminiscent of titles such as Borderlands, its exploration and information gathering mechanics are more akin to No Man’s Sky. Some might even make you chuckle such as the hilarious video ads for the microtransactions-filled “MOBA MOBA Mobile” or strange household products. In terms of voice work and additional dialogue, Journey to the Savage Planet relies more on humor and quirks as opposed to exposition. EKO’s bubbly and giddy personality will remind you of characters such as Borderlands’ Claptrap or Destiny 2’s Failsafe. Your talkative AI companion, EKO, provides jokes and quips as well. Throughout your, uh, journey on this savage planet, you’ll also receive additional emails and videos, mostly fluff, from Kindred Aerospace boss Martin Tweed.
Very little about the core narrative is explained to you at the onset, and you’ll mostly need to find clues on your own via scattered artifacts. Stranded on the planet A-RY 26, it’s up to you to catalog different alien species, find fuel to return home, and uncover the ancient mystery that surrounds the world. In Journey to the Savage Planet, you are but a lowly scientist-slash-explorer in the employ of Kindred Aerospace (the “4th best interstellar exploration company,” as proudly announced).
Journey to the Savage Planet: The story so far